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SC's Rules

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SC's Rules Empty SC's Rules

Post by sapientComposition Sun Jan 08, 2012 6:13 am

Agent/Sentinel
Attribute: Acumen
Skill Bonus: +4 Insight
Class Traits:
-Implacable Boy: +2 Fortitude.
-Invisible Hand: Whenever an ally gains Combat Advantage thanks to your actions, he gains a +1 bonus to all defenses against the enemies who are currently granting CA. Whenever you subject an enemy to forced movement, reduce his defenses by 1 until the end of his next turn.
Brutal Affront (lvl 2): Duty Fulfilled - 1d6 extra damage, and one ally regains 1d6 hit points. If the attack would bloody an enemy or reduce him to 0, deal 2d6 extra damage and an ally regains 2d6 hit points. (Grave Blunder: You take 1d8 damage and an ally loses 1d8 hit points. This damage may not be mitigated in any way.)

Choose two of the following aggrievements:

Cut the Chase
Standard action – At-will Melee- or Ranged-kind
Target: One creature
Attack: Acu + your level + weapon precision vs. AC
Hit: 1[W] + Acu modifier + level damage, and the target may not move through a normal movement action (but may still shift or move through powers).

Bodyguard Clash
Standard Action – At-will Melee- or Ranged-kind
Target: One creature
Attack: Acu + your level + weapon precision vs. AC
Hit: 1[W] + Acu modifier + level damage, and one ally within 2 squares of you gains a +2 bonus to a single defense.

Mobius Trap
Immediate Reaction – At-will Melee- or Ranged-kind
Trigger: One ally within 2 squares of your position is attacked.
Target: The creature that triggered the attack.
Attack: Acu + your level + weapon precision vs. AC
Hit: 1[W] + level damage.
Effect: You lose your next turn's Move Action.

HI AGAIN, IDIOT
Free Action – Encounter Close Burst 4
Trigger: An enemy starts its turn.
Target: One creature whom you have hit at least once before.
Attack: Acu + your level vs. Will
Hit: You pull the enemy up to 3 squares toward you, and he is now dazed.

Level 5:

Good Friend, Best Guardian!
Standard Action – Encounter Melee- or Ranged-kind
Target: One creature
Attack: Acu + your level + weapon precision vs. AC
Hit: 1[W] + Acu modifier + level damage, and you brand the target. You may activate this brand any time you like as a free action. When you do, make a secondary attack:
Secondary Attack: Acu + your level + weapon precision vs. AC
Hit: The target takes 1[W] damage and you can slide him up to three squares.

Boon (lvl 3):

Watchful Gaze
Free action - Encounter Personal - Communication
Trigger: An ally makes a Perception, Insight or Mysteries roll and you dislike the result.
Effect: The ally may reroll with a +1 bonus to the roll. He must take the new result, even if it's lower.

---

More to come as I write it up.

sapientComposition
Co-Gamemaster

Posts : 8
BOONDOLLARS : -35
Join date : 2011-12-05

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SC's Rules Empty Re: SC's Rules

Post by sapientComposition Mon Jan 09, 2012 12:10 am

The following rule tweaks are part of a system review for Homestuck RPG, versions 1.1 and 1.2 Beta. I will cover the rules presented therein and give my opinion on them. In cases where the rules are found lacking, I will provide tweaks or reworks for them. Without further ado...


Rules 1: Systemic Changes

Spoiler:

Rules 2: Classes

Rules 2a: The Heir

Spoiler:

Rules 2b: The Seer

Spoiler:

Rules 2c: The Knight

Spoiler:

Rules 2d: The Witch

Spoiler:

sapientComposition
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Posts : 8
BOONDOLLARS : -35
Join date : 2011-12-05

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